RE4, the original, has been played and enjoyed by many players. Let me explain a little more what that means. Making the sound feel good, as well as keeping a sense of reality, in addition to having those two points coexist with each other, were some areas that we gave a lot of care to. Hiroshi Tamura: For the remake, we wanted to pay great attention to the sound throughout the game. Can you discuss what that means, with examples, and why that's important to the team? Game Informer: A goal for the Resident Evil 4 remake is to create more believable soundscapes. To understand how the remake remixes and enhances the original game's soundscape, I picked the brains of RE4 sound director Hiroshi Tamura and lead composer Kota Suzuki to learn how they're making the game sound as good as it plays. As horrific as the game looks, it's the soundtrack and creepy sound effects that do much of the heavy lifting in building fear and tension. Sound design is an often overlooked and underappreciated element of many games, but it's an element Capcom takes very seriously in Resident Evil 4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |